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    Week 13: One- and Two-Step Word Problems (Addition) · Rhythm and Meaning in Stories and Poems

    Quarter 2 · Detailed day-by-day lesson plans · Days 61–65

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    One- and Two-Step Word Problems (Addition) Rhythm and Meaning in Stories and Poems

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    Worksheets and answer keys

    Gather this week

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    Everyday supplies (13)

    Writing prompt

    • Imagine you found a tiny door in your wall. Where does it lead?
    Writing prompts (from Week 12)

    Parent note

    This week's parent digest

    Specials this week

    Supplements

    This week at a glance

    Week 13 tackles one- and two-step addition word problems with bar models and equations. In ELA, children notice rhythm and meaning in poems and add reasons and a closing to opinion writing, which began in Week 4.

    Parent tip

    Turn a real chore (folding 8 + 7 socks) into a word problem.

    Materials this week

    Bar-model template, poetry anthology, opinion planner

    Mathematics

    One- and Two-Step Word Problems (Addition)

    Operations & Algebraic Thinking · 2.OA.A.1

    Assessment: Solve 4 word problems; draw models and write equations

    ELA

    Rhythm and Meaning in Stories and Poems

    Phonics: Words with common spelling patterns

    Writing: Opinion writing

    Science

    Engineering Design & Testing

    K-2-ETS1-1, K-2-ETS1-2, K-2-ETS1-3

    Social Studies

    Civics, Government & Citizenship

    Monday — Day 61

    140 minutes of instruction

    Math

    Students will solve add-to and put-together word problems with the result unknown by drawing a bar model and writing an equation with a symbol for the unknown (2.OA.A.1).

    Standards Addressed

    Activities

    10 min

    Warm-Up

    Spiral from Week 12: write 47 + 25 and 300 + 400 on the board and have your child solve each mentally, then explain the strategy out loud. Ask, 'What did you do first?' and have them name one strategy from last week (make a ten, add the tens then the ones).

    15 min

    Mini-Lesson

    Read this problem aloud: 'Maya had 38 stickers. Her grandmother gave her 17 more. How many stickers does Maya have now?' Draw one long bar split into a part labeled 38 and a part labeled 17, with a ? bracket over the whole bar. Say, 'The parts are inside, the whole is the question mark.' Write 38 + 17 = ? and solve it together (38 + 17 = 55). Name this an 'add-to' problem because something was added to what Maya already had.

    15 min

    Practice

    Give two problems on index cards: 'Leo read 24 pages on Monday and 19 pages on Tuesday. How many pages did he read in all?' and 'There are 36 red beans and 28 white beans in the jar. How many beans are in the jar?' For each, your child draws the bar model, writes the equation with a ? for the unknown, and solves (43 and 64). Use dried beans to check the second one by counting groups of ten.

    5 min

    Wrap-Up

    Ask, 'How did you know both parts go inside the bar?' Have your child point to where the ? went and say, 'The whole was unknown.' Add the words add-to and put-together to a math word wall card.

    Materials Needed

    index cardsdried beanspaperpencilwhiteboard or large paper

    English Language Arts

    Students will notice how rhyme and repeated beats give a poem its rhythm and will state an opinion about a poem (RL.2.4, W.2.1).

    Standards Addressed

    Activities

    15 min

    Read-Aloud

    Open 'Where the Sidewalk Ends' by Shel Silverstein and read 'Sick' aloud with big expression, then read the title poem 'Where the Sidewalk Ends' slowly. Remind your child that last week they described how ideas connect in a nonfiction book; say that this week they will listen for how words connect through sound. Ask: 'Which lines made you laugh, and which lines sounded like a drum?'

    Where the Sidewalk Ends by Shel Silverstein
    10 min

    Mini-Lesson

    Write 'rhythm' and 'rhyme' on an index card. Reread the first eight lines of 'Sick' and tap the table on the strong beats (Peggy ANN McKAY) so your child hears the pattern, then have them tap along on the second read. Circle the rhyming pairs (today/McKay, mumps/bumps) on a copy or list them on paper.

    index cardspaperpencil
    15 min

    Guided Reading

    Let your child choose 'Hug O' War' or 'Boa Constrictor' and read it aloud to you twice, once for the words and once for the beat. Stop to ask what the poem is really about (a game where everyone wins; being swallowed a little at a time) and how the sounds make it funnier. Support: read each line first and have your child echo it. Stretch: have your child find the two lines that rhyme but are farthest apart on the page.

    Where the Sidewalk Ends by Shel Silverstein
    15 min

    Writing Workshop

    Start an opinion piece about the poems: your child writes the sentence frame 'My favorite poem in this book is ____ because ____.' Model with your own choice first, then have them draft one paragraph naming the poem and one reason. Keep this draft in a Writing Folder; it grows all week.

    writing paperpencilfolder
    10 min

    Phonics: Word Families

    Introduce the -ack and -ick families. Write and read together: back, pack, sack, snack, track, crack, black, quack; kick, lick, pick, stick, trick, quick, brick, thick. Have your child sort the 16 cards into the two families and read each column fast.

    index cardsmarker

    Materials Needed

    Where the Sidewalk Ends by Shel Silversteinindex cardsmarkerwriting paperpencilfolder

    Science

    Students will explain what engineers do and use a simple problem to identify a need that a design could solve (K-2-ETS1-1).

    This week's reading: What Do Engineers Do?

    Standards Addressed

    Activities

    5 min

    Science Question of the Week

    Ask: 'What is an engineer, and what do engineers make?' Remind your child that last unit they built a model of a seed carrier, and say that today they will learn the name for that kind of thinking. Write the word 'engineer' on an index card and read it together.

    20 min

    Investigation

    Walk through the house and hunt for ten things an engineer designed: a doorknob, a zipper, a faucet, a spoon, a chair. For each one ask, 'What problem does this solve?' and write the problem in a few words on a sticky note stuck to the object (spoon: 'soup runs off a fork'). Finish with the Index Card Tower Challenge: using only 20 index cards and no tape, build the tallest free-standing tower you can in 8 minutes and measure it with a ruler.

    20 index cardssticky notesrulerpencil
    5 min

    Wrap-Up

    Say: 'Engineers ask what the problem is, then design and test a solution.' Have your child say the sentence back and name one object from the hunt and the problem it solves. Start an Engineering Notebook (a folder or stapled paper) and record the tower height on page one.

    Materials Needed

    20 index cardssticky notesrulerpencilfolder or stapled paper for an Engineering Notebook
    Open Monday on its own page
    Science

    Reading About Our World: What Do Engineers Do?

    Read it aloud first while your child follows along. Then read it together, and let your child read the parts they can. Talk about the words in the word box.

    Look around you. The chair you sit on was designed by someone. So was the faucet, the zipper on your coat and the bridge down the road. Engineers helped design them.

    An engineer is a person who designs things to solve problems. Engineers use science and math in their work.

    Engineers start with a problem. People need to cross a river. Food needs to stay cold. A toy car needs to roll farther.

    Next, engineers think of ideas. They draw plans. Then they build a model and test it. If it does not work well, they change it and test again. Each try helps them learn.

    Engineers do not give up when a test fails. A failed test shows them what to fix.

    You can think like an engineer too. What problem at home would you like to solve?

    A child tests a toy car on a ramp made from books, holding a plan drawing and measuring how far the car rolls.

    Word box

    engineer:
    a person who designs things to solve problems
    design:
    to plan how to make something
    model:
    a small or simple version of something, used to test an idea
    test:
    to try something out to see how well it works

    Questions

    1. What is an engineer?
    2. What do engineers do when a test fails?
    3. Name one thing in the text that engineers helped design.

    Weekly check

    Math

    Weekly Check

    • I can solve one-step and two-step adding stories.
    • I can draw a picture or write an equation for a story problem.
    1. Mateo has 48 stickers. His sister gives him 26 more. How many stickers now?
    2. There are 35 blue pens and 37 black pens. How many pens?
    3. Lena had 23 crayons. She found some more. Now she has 41. How many did she find?
    4. Some boats were at the dock. 17 more came. Now there are 45. How many were there at first?
    5. Kofi read 14 pages, then 16 pages, then 21 pages. How many pages in all?
    6. Draw a bar model for the sticker problem.

    ELA

    Weekly Check

    • I can hear the rhythm and rhyme in a poem and tell what it means.
    • I can read and spell words in the same word family.

    Rain on the Roof

    Tap, tap, tap, on the roof all night, The rain is a drum and it plays just right. Drip, drip, drop, on the window glass, It splashes the path and it rinses the grass.

    1. Which word rhymes with night?
    2. Which word rhymes with glass?
    3. The poet says the rain is a drum. What does that mean?
    4. Write two words in the -ack family.
    5. Circle the word that is NOT in the family: cake, lake, make, bikecakelakemakebike
    6. Add letters to make a real word: ____ump

    Science

    Weekly Check

    • I can explain what an engineer does.
    • I can name things at home that were designed to solve a problem.
    1. What does an engineer do?
    2. What does an engineer ask first?What is the problem?What color is it?How much fun is it?
    3. Which thing did an engineer design?a rocka rain clouda bike helmet
    4. What problem does an umbrella solve?
    5. Name one thing at home that was designed to solve a problem. Tell the problem.

    Social Studies

    Weekly Check

    • I can explain what a government does.
    • I can name one job of a government, like making laws.
    1. A government is ____.a group of people who make and carry out rules for a communitya store that sells toysa kind of game
    2. Name one job a government does.
    3. Which job does the government do?build a public roadbake your birthday cakepick your pet's name
    4. Who makes the laws for a community?the governmenta toy storeone family
    5. Why does a community need a government?

    Specials

    Art · Form, Space & Sculpture · All Specials

    This Week's Specials Page

    Art · Week 13

    I can build a 3D form from things at home.

    Look: 2D and 3D

    1. A shape is flat (2D). You can draw it on paper.
    2. A form is 3D. It has height, width and depth. You can walk around it.
    3. A circle is a shape. A ball is a form.

    2D shape or 3D form? Circle one.

    1. a drawing of a square2D shape3D form
    2. a cereal box2D shape3D form
    3. a paper towel tube2D shape3D form

    Recycled sculpture. Build an animal or robot from boxes, tubes and bottle caps. Use tape or glue.

    1. Draw your sculpture from the front.
    2. Give your sculpture a name. What did you use to make it?

    You need: clean boxes, tubes and bottle caps, tape or glue, scissors

    How did it go? Great Okay Tricky

    Home Connection

    This week at home

    • Math

      Solving adding stories with a bar model

    • ELA

      Poems have rhythm, rhyme and word families

    • Science

      Engineers find problems and design ways to solve them

    • Social Studies

      Government makes rules and helps our whole community

    Three things to celebrate this week

    We did blank of 4 activities.

    Suggested Daily Schedule

    8:30–9:00 AM30 minMorning Meeting / Calendar / Read-Aloud
    9:00–9:30 AM30 minPhonics / Word Study / Spelling
    9:30–10:15 AM45 minReading Workshop
    10:15–10:35 AM20 minSnack and Outdoor Play / Movement Break
    10:35–11:05 AM30 minWriting Workshop
    11:05–11:50 AM45 minMathematics
    11:50 AM–12:35 PM45 minLunch and Free Play
    12:35–1:05 PM30 minScience OR Social Studies (alternating)
    1:05–1:35 PM30 minSpecials: PE / Art / Music / Health (rotating)
    1:35–2:00 PM25 minIndependent Reading / Enrichment